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Pokemon Colors
v1.1.0
By @erinkenya2

To download the patch file, you must select a clean ROM for the patcher to use.

Pokemon Colors

v1.1.0
7

By @erinkenya2

Pokémon Colors follows a single premise - what if the types of each Pokémon were determined by their colors?

Move ChangesPSSStat ChangesType ChangesHardRare CandiesGen 3 NatDexRunning ShoesTraditionalLighthearted

About this hack

Pokémon Colors follows a single premise - what if the types of each Pokémon were determined by their colors? Every single Pokémon has gone through changes in their typings based on their Leafgreen sprite. Every Movepool and sometimes Abilities have been changed to better reflect each Pokémon's new, changed type. In addition the game features the physical-special split and vastly changed Pokémon, Encounters and Trainers, making Colors a new and unique Pokémon experience. Quite a few NPCs in the game were also given new, fun dialogue to make the world of Pokémon Colors more lively than before.

The game features completely reworked encounter tables to make sure you are able to encounter and catch most Pokémon before the Elite 4. Every trainer fight has also been reworked to include the Pokémon of Generations 2 and 3, as well as making boss teams more challenging and providing new variety in their mon usage. All in all, Pokémon Colors seeks to provide more challenging and interesting fights with plenty of variety. The game is intended to be something both more casual and more difficulty-seeking players will be able to enjoy. Pokémon Colors features extensive documentation of Pokémon changes, encounter tables as well as full documentation of each trainer battle, regardless of route trainer or boss. For players interested in nuzlocking Colors there is a damage calculator for the game featuring every trainer in Colors (there are some things to consider but for that we have a usage guide in the google drive to help). A lot of Pokémon have also received some stat buffs in addition to their other changes to make them a bit better in comparison to other mons or to make them fit more with their typing. The game is also balanced around those type changes to make sure no Pokémon ends up being overpowered. However, as there are players who tend to dislike such changes, we have decided to also include a classic mode, which is similar to those of Drayano hacks, essentially getting rid of the stat changes while keeping the rest of the game the same. This patch is available to download from the documentation folder.

Resources Download + Documentation (Patch Notes included in the Patch Notes folder):

Pokemon Colors - Google Drive https://drive.google.com/drive/folders/1fvUAab4n5H5_8JMHlld_cq1FXNAkXI5v

Damage Calculator:

Normal Mode: Dynamic Calc https://hzla.github.io/Dynamic-Calc/?data=a7f58d9386599b6919a0&dmgGen=3&gen=8&noSwitch=1&types=4

Classic Mode: Dynamic Calc https://hzla.github.io/Dynamic-Calc/?data=18f7e54484088cc283d7&dmgGen=3&gen=8&noSwitch=1&types=4

Credits ErinKenya2 (also goes by WoopyKenya2 or simply Erin) - Main developer

NoraAntlion - Co-developer, playtester and worked on balancing

IndigoNull - Creator of the Rigorous Red and Royal Sapphire lua scripts, the script used for Colors uses his RigRed script as a base

Hzla - His gen 3 calc export tools and expert advice were used to create the damage calculators

Drakaynite, .cherrybliss, MortalNebula, 5w466y.exe, Serena23k, scarambelle, Pokemaster995, Lunarlycal, Riptide0576, PyraRose, Wellseasonedpyromancer and SomewhatAMailman - Submitted trainer teams to be used in the game