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Too Many Types 2
v1.0.6By @kobazco
80 total types for a too many types experience!
About this hack
Pokémon Too Many Types 2
By Too Many Productions Directed & Produced by Jacob Alpharad
Overview
Too Many Types 2 is a sequel to our silly little reskin hack, Too Many Types. This time around, the Hoenn region has undergone many different changes to make this a unique experience!
- A total of 80 types! (30 new to TMT2!)
- Pokémon can have up to 3 types
- A new story featuring a new villainous team
- New type boosting icons for every new type
- 131 new moves -17 new mega evolutions
- Custom post game
- Regional dex of 398
- Dexnav
- Autoheal from modern Pokémon games by pressing L in the party select screen
- Features, including, but not limited to:
- Soft Level Caps
- Level Scaling
- Randomized trainers based on trainer classes to show off new types
- Gym Leaders, Rivals, Elite Four, etc are not randomized.
- No EVs
- Infinite & Cap Candy
- Pressing L to see enemy info in battle
Synopsis
Two years after the events of Too Many Types 1 (so basically just Pokémon Emerald), a young boy/girl moves to Lilycove town. This is you! Start out on your adventure and see how Hoenn has been affected by the Kyogre/Groudon disaster two years ago, and meet many different new types!
FAQ
Q: Why doesn’t it work on my emulator/hardware/etc?
A: Too Many Types 2 was developed and tested on mGBA, so that is the only software we can recommend for playing it besides official hardware.
Q: Why isn’t it called 2 Many Types?
A: Searchability, mainly. As well as when saying the game’s name verbally. If you said to someone “I’m playing Two Many Types”, how would they know which game you mean? Verbally, they sound identical.
Q: Why does the audio sometimes pop?
A: Unfortunately, we had to disable our HQ mixer as it was randomly causing crashes when warping sometimes. We tried to keep our song selection safe and not include many with this popping.
Q: Are there any Shiny Locks/Missable Encounters?
A: No shiny locks! We have 4 roaming legendaries which technically are missible if you KO them without catching them.
Q: Are there day/night specific encounters or mechanics? A: Nope! It’s just for show.
Credits:
Director & Producer
- Jacob Alpharad
Project Leads:
- Alaina “Kobazco” Robsahm
- Lux “CannonsCreative” Thornton
Programmers:
- Alaina “Kobazco” Robsahm
- Pez (Too Many Types 1 Code)
- Jay “iswimfly” Zeller
- Haxxi
Map & Story Design:
- Lux “CannonsCreative Thornton
Artists:
- Jordanos
- WingedKoro
- Pez (Too Many Types 1 move ports)
Music (TMT2/Mariomon Ports)
- Mimi
Playtesters:
- Jacob Alpharad
- Captain Kidd
- Kobazco
- iswimfly
- CannonsCreative
- Helix
Misc/Special Thanks:
- RHH pokeemerald expansion branch
- Team Aqua’s Hideout
- iriv24's list menu port
- devolov's Pokénav editing tutorial
- Aichiya's dppt hggs bw Music branch
- Pez